Does “transmedia” and “multimodal” mean the same thing? No, according to Henry Jenkins, Provost’s Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. There is often confusion about what the term transmedia means, and even controversy surrounding its definition within academic and entertainment circles. In his article, Transmedia 202: Further Reflections, Jenkins (2011) offers clarifications and reflections on what transmedia storytelling is.
Joe Lambert (2013) and the StoryCenter want to creatively inspire storytellers through a group process they call story circles. In his chapter on Seven Steps of Digital Storytelling Practice, Lambert explains that during their 3-5 day workshops and through story circle engagement, clarifying questions are asked to aid the storyteller in their process of finding their unique voice. Read More
My reading response is on Web 2.0 Storytelling: Emergence of a New Genre by Brian Alexander and Alan Levine (2008). This was a little back researching for me to understand the genesis of the Web 2.0 literacies, and more specifically, storytelling in the Web 2.0 universe. You see, I thought digital storytelling was the same as Web 2.0 storytelling.
It’s the story behind the story that always intrigues me. In this way Joe Lambert (2013) tells how the Center for Digital Storytelling came to be. I liked how he started with his parents’ ideology inspiring him and ended with their continued guiding inspiration: “The hands of each of my parents sit lightly on my shoulders” (p. 36). Read More
We are built for community, all of us. When I don’t have the answer to a problem, I know my family or network of friends and colleagues often do. And that’s great because it means I’m not alone trying to figure the world out on my own. Mentoring and learning go hand-in-hand – just like giving and receiving, one cannot exist without the other. And social media has taken this concept to a whole new level.
I began reading a book called “Confronting the Challenges of a Participatory Culture” by Jenkins, Purushotma, Weigel, Clinton, and Robison (2009) that addresses the emerging widespread phenomena of our participatory culture in producing and distributing media. I will be looking at Chapters 1-2 in this reading response: The needed skills in the New Media Culture and Enabling Participation.
Chapter seven on Social learning, ‘push’ and ‘pull’, and building platforms for collaborative learning by Lankshear and Knobel (2011) reminds us that nothing lives in a vacuum, and that certainly holds true for knowledge acquisition. Indeed, the authors begin their analysis early in the chapter by stating that collective social practices “reflects and responds to important social, technical, economic, and institutional changes that have occurred during the same period” (p. 211). Read More
Henry Jenkins and Mark Deuze (2008) wrote an editorial that has connected some dots for me. It’s leading like a trail of bread crumbs down a path to I don’t know where partly because of this opening statement: “We are living at a moment of profound and prolonged media transition: the old scripts by which media industries operated or consumers absorbed media content are being rewritten” (p. 5). Read More
What do the Beastie Boys and Danger Mouse have in common? Besides having interesting names, they’re a part of a music movement that engages in remixing music that Eric Jacobson says, “is about exploring new philosophies of aesthetic . . .” (Knobel & Lankshear, 2010, p. 47). In his chapter titled “Music Remix in the Classroom,” he describes the differences between remixing and mashups and how the genre can be used in the classroom.
Discovering ideas for using Minecraft in the classroom is one of my goals this semester and one I’m really excited about. But let’s face it, it’s a game. How do we justify making it part of the school day? For today’s blog I’m examining a chapter in Teachercraft by Seann Dikkers (2015), Associate Professor of Education of Bethel University, who shares specific subject-level applications for Minecraft. Read More